![]() ![]() Its leap - if not dodged - is not precisely fatal to its prey, for once the headcrab has attached itself to the skull of a human host, there commences a swift and horrible process of "zombification" which gives the host a continued existence of the most objectionable sort. They're the most hated, most annoying, and least understood of all xenofauna. The sharp limbs of the headcrab can easily tear through your hazard suit, if you're not careful. These guys love to dwell in dark corners and other out-of-sight areas, trying to surprise victims. The lowly headcrab is the first enemy you'll encounter, and it's by far the most common. Know what you're dealing with and don't go into battle unprepared. Hey, just because they're aliens doesn't mean they're suicidal. They'll perform sophisticated threat assessments, recruit others of their kind, and figure out ways to flush you from your cover. ![]() Half-Life's aliens come in all shapes and sizes, but they do have one thing in common: they aren't stupid. Artificial intelligence doesn't seem so artificial when you're being stalked by a coordinated pack of Houndeyes or double-flanked by night-vision-capable government agents. ![]()
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